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LabNotes

Just like the great pioneers of the scientific age, and in with a spirit of dedication and enquiry which is at the very least equally noble, we at playlab London have elected to share with you some of the most delicious morsels of new information we have carefully excised from the very heart of the internet this week.

The Gameful summer challenge series is just wrapping up! Check out all the awesome entries and investigate some seriously interesting competition concepts: http://gameful.org/blog/2011/07/10/the-gameful-summer-challenge-series/

Watch this great talk from BarCamp Brighton about the power of games to create new realities with their audiences. bit.ly/pqVkM8

The way time works is too boring, lets make it way more confusing with this fantastically head stretching paradox creating mechanic from Arthur Lee: bit.ly/mRXFKx

Everyone has been talking about the brilliant Zombies Run!! which totally deserves the attention for being a desperately slick execution of the ARG mechanic, as well as building a compelling game around a genuinely beneficial activity: http://www.kickstarter.com/projects/sixtostart/zombies-run-a-running-game-and-audio-adventure-for

People find coding as glamorous as rock music, right? Code Heroes gives programming the Harmonix treatment: http://singularityhub.com/2011/08/29/a-video-game-that-teaches-you-to-make-video-games-code-hero-rocks-maker-faire-next-the-world/

Here’s a very pretty infographic that wants to teach you all about the history of our inter-tubes: http://evolutionofweb.appspot.com/

And finally, in pursuit of interesting game-based learning, we dug the heck out of this chemistry teaching CCG - https://www.thegamecrafter.com/games/organic-soup

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Keep Me Company Company is built on the +sum framework and like +sum, KMCC was conceived as an engine for visualising, raising and sustaining an area's Jen ratio, a measure of the social well being of an environment designed by positive psychologist Dacher Keltner. Unlike +sum, KMCC provides a simple narrative frame to ease the player into the game, and a solid set of game play goals.
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KMCC casts players as executives in company which profits from the social feats performed by it's employees. Those playing collect points ('bucks') which accumulate in a central pool to bolster the companies share in a fictional market, against competitors such as UnSociable inc. The game ends when the company has gathered 100% dominance of the market place.

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The Keep Me Company Company is a radical non profit adventure in giving more value to doing positive things.

At playlab we are big fans of the idea that a game framework is a potent tool for affecting our behaviour. We created +sum as a technical framework which supports that goal.

+sum allows for the delivery of missions to players, and the ability for players to receive points, give points, share messages and collaborate on completing those missions.

+sum is a framework for the delivery of truly social games. It can give missions to players, and allow for players to receive points, give points, share messages and collaborate on completing those missions.